Pajama Game

Act I
  Scene 1 - Opening
Use Act curtain or #1 Traveler. During number curtain opens or flys and we are in the Factory Set. #68 Openwork Portal Castered platforms could be used to hold several sewing machines and stools.

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68. Openwork Portal

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1. Traveler
  Scene 2 - Opening
Use Act curtain or #1 Traveler. During number curtain opens or flys and we are in the Factory Set. #68 Openwork Portal Castered platforms could be used to hold several sewing machines and stools. Same as Sc. 1.

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68. Openwork Portal

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1. Traveler
  Scene 3 - A Hallway in the Factory
Use #127-17 Hall Drop.

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127. Hall or Room Drop
  Scene 4 - Office
Use #220 Office Drop.

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220. Office Drop
  Scene 5 - On the way to the Union Picnic
Use #42 Woods Drop.

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42. Woods Drop
  Scene 6 - The Picnic Grounds
Use #35 Hills and Lake, #93 Foliage Legs and Border, and #98 Slender Tree Legs can be used effectively in this scene.

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35. Hills and Lake Drop

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93. Foliage Legs and Border

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98. Slender Tree Legs
  Scene 7 - A Wooded Path
Use #42 Woods Drop. Same as Sc. 5.

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42. Woods Drop
  Scene 8 - Kitchen of Babe's House
Use #20 Office or Living Room Drop with sink, cupboards, etc. on wagons.

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20. Office or Living Room Drop
  Scene 9 - Factory Scene
Use Act curtain or #1 Traveler. During number curtain opens or flys and we are in the Factory Set. #68 Openwork Portal Castered platforms could be used to hold several sewing machines and stools. Same as Sc. 1.

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68. Openwork Portal

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1. Traveler
  Scene 10 - Factory Scene
Use Act curtain or #1 Traveler. During number curtain opens or flys and we are in the Factory Set. #68 Openwork Portal Castered platforms could be used to hold several sewing machines and stools. Same as Sc. 9.

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68. Openwork Portal

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1. Traveler

Act II
  Scene 1 - Eagle Hall
Use #261 Mission Interior and #80 Mission Portal. Elaborate production here could use Black Scrim and/or #15 Huge Industry Drop.

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261. Mission Interior

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80. Mission Portal

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15. Huge Industry Drop
  Scene 2 - Kitchen Babe's House
Use #20 Office or Living Room Drop with sink, cupboards, etc. on wagons. Same as Act 1, Sc. 8.

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20. Office or Living Room Drop
  Scene 3 - Hallway in Factory
Use #127-17 Hall Drop. Same as Act I, Sc. 3.

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127-17. Hall or Room Drop
  Scene 4 - Office
Use #220 Office Drop. Same as Act I, Sc. 4.

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220. Office Drop
  Scene 5 - Hernando's Hideaway
Use #260 Night Club Drop.

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260. Night Club Drop
  Scene 6 - Office
Use #220 Office Drop. Same as Act I, Sc. 4.

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220. Office Drop
  Scene 7 - A Street Near the Park
Use #29 Town Square Drop.

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29. Town Square Drop